Everything you want in a developer and colleague. Takes his work seriously and has a great mind for software development, but also has a bigger perspective that his past experience brings to the table. It's not often developers are able to be in the weeds and also see the big picture at the same time and Scott does this very well.
CEO of Impossible Bureau
One of the most detailed thinkers I've ever worked with. His ability to think through problems and ask the right questions makes him an asset to any team. He's a dev who can build well beyond the number of years he's been coding, bringing with him years of experience in organizing thoughts and people and creatively solving problems. I hope our professional paths cross again. I'd work with Scott again in a heartbeat.
Lead Developer at Impossible Bureau
Led our user growth efforts and helped position the company for long-term success. I'd recommend him to any organization in search of a strategic thinker with excellent problem solving skills.
A detail-oriented team player who thrives in collaborative environments with a proactive attitude on organizational development, always searching for ways to increase efficiency and output to match the needs of large productions.
Festival Producer at Games for Change
A dream to work with—clever, resourceful, proactive, and professional. Even under tight deadlines and difficult parameters, his creative output far surpassed expectations.
Director of Games at The Go Game
MA Digital Media
New York University 2014
Stony Brook University 2008
- Affinity Suite
- Client Relations
- Community Engagement
- Copywriting / Editing
- Creative Writing
- CSS / SASS
- Experiential / Interaction Design
- Game Design + Development
- Game-Based Learning
- Git + Github
- Google Fu
- Google Sheets
- Graphic Design
- Market Research
- Narrative Design
- NPM Packages / CLI / Scripts
- Playtesting + Prototyping
- Problem Solving
- Project Management
- REST APIs
- Strategic Partnerships
- Svelte + SvelteKit
Designed and developed REST API (Node.js + TypeScript) responsible for content delivery, events, and ticketing services for a major client. Tech: TypeScript, Node.js, Redis, Heroku, Contentful, Ticketure.
Developed and maintained numerous reusable responsive React components ranging from atoms and containers to complex form inputs, media players, and calendars. Tech: Storybook, Styled Components, GSAP, Figma.
Technical Project Manager
Night Channels2018-PresentDevelop and maintain Shopify storefront with $1.6 million in net sales over 6 years, overseeing 55% growth from $206,000 in 2018 to $320,000 in 2022, and improving customer return rate from 10% in 2018 to 28% in 2022.
Technical Project Management
Manage a small team of employees, contract workers, and agencies in a variety of roles including development, SEO, email, and social media marketing, customer service, wholesale distribution, and photography.
Use CSS, HTML, and Shopify Liquid to implement custom styling and functionality for multiple Shopify themes.
Full Stack Web Developer
Full Stack Event Platform
(metagame.show) Platform for custom tournaments and game shows, including dynamic event dashboards, profiles, and creator/fan accounts for interactivity and data capture. Built with TypeScript, React, Next, Node, Postgres/SQL, TypeORM, Supabase
Full Stack Multiplayer Game App
(GitHub Repository) Custom hooks for HTTP requests (Fetch API), Socket.IO, form validation, and session authorization, user context, text chat and server messages, modals. Styled with SASS/SCSS.
Node.js REST API
(GitHub Repository) Full scripting of complex game logic; persistent, private lobbies; HTTP routes; CORS handling; session cookies.
Full Stack Web Development
Interactive Event Producer
Contracts + Projects Under Personal Brand2015-2020Led production of 40+ gaming events with 3800+ attendance, including escape rooms and events at gaming conventions such as GEN CON and PAX.
Creative Design + Production
Led the design, development, and execution of over 40 live events for 3800+ total attendees, ranging from escape rooms and wedding receptions to geopolitical simulations and team-building events.
Assembled and led teams of multi-disciplinary professionals to produce and run complex gaming events at 8 major conventions and expos, regularly selling out.
Narrative + Interaction Design
Specialist in interactive, gamified events using narrative and theme to achieve event objectives within given space, time, and budgetary constraints.
Procedures + Technical Documentation
Designed, documented, and tutorialized gamified live team-based events requiring precise timing as well as complex facilitation and bookkeeping procedures.
Game + Puzzle Design
Contracted by 5 firms to produce games, puzzles, and quizzes for live events and proprietary digital platforms, resulting in successful products experienced by thousands of players.
Talent + Influencer Relations
Built relationships with top-tier media influencers in tabletop gaming, leading to product plugs and positive reviews in 10+ podcasts and on YouTube.
On strength of event offerings at 2019 gaming conventions, invited to run events at Gen Con 2020, securing a 200,000 square foot space. (Planning was well underway when the convention was cancelled due to COVID-19.)
5 years spent balancing multiple creative projects, in addition to business development, branding, marketing, social media, budgeting, etc.
Games for Change2019Collaborated on a cross-functional team to produce the 2019 G4C Festival with attendance of over 1200.
Coordinated work of 12 junior producers, event team members, and 'super-volunteers' during 7 day pre-Festival production sprint.
Digital Content Management
Oversaw production and organization of digital Festival content and collateral, managing databases, deploying content updates to the live Wordpress website, making design edits and CDN changes when needed, and serving as final checkpoint for accuracy and quality.
Team Leadership + Community Management
Recruited, trained 150 volunteers, maintaining motivation and engagement over 2 months through email outreach, digital meet-ups, and live events, resulting in smallest volunteer falloff of any G4C Festival.
Live Event Coordination
Managed volunteer teams (organized into over 500 shifts and 10 distinct roles) throughout the Festival, allocating personnel, overseeing output, and problem solving as necessary.
Project Manager / E-Learning Product Designer
Shoo-in2016-2018Career guidance and ESL startup based in China. Recruited as Project Manager; transitioned to product design and development role in early 2018. (Changing geopolitical situation led to closure of US office.)
Digital Product Development
Collaborated with curriculum lead to oversee team of 16 remote developers, resulting in creation of over 200 interactive ESL lessons on the Articulate web-learning platform.
Produced 24 'concept' lessons (and supporting documentation) featuring complex gamification and narrative design for POC demonstration to financiers and other stakeholders.
Served as final check on lessons, documentation, and other collateral for accuracy, functionality, and adherence to SOPs before delivery.
Managed and mentored 26 junior analysts on multiple teams to produce 7 50-100 page equity and market research reports.
Manager, Operations + Development
HireOwl2014-2016Worked closely with founders of this small edtech startup; involved in all aspects of the business.
Used market research, user surveys, A/B tests, and case studies to iterate and refine platform features, and prioritize development given budget and time limits.
Technical Project Management
Oversaw and coordinated work of 3 remote front and back-end developers and designers, including 3 major feature updates, a rebrand/front-end overhaul, and numerous minor updates.
Worked with founders to build partnerships with career centers at over 40 schools, growing active student user base to over 30,000. Maintained partner and user database in Salesforce.
Recruited and managed team of 15 students to source and begin outreach to 3,300 key decision makers at more than 1,000 colleges and universities, ultimately bringing 12 new institutions to the platform.
Spearheaded coworking space outreach, resulting in partnerships with 5 offices in NYC and Boston.
Producer, Live + Online Events
4GoodDigital2015Short-term position at the Noise4Good startup, intended as a web-platform for musicians to host digital fundraising campaigns for nonprofit organizations. Responsibilities included product management, digital and live events, branding, and whatever else needed doing.
Gathered and organized survey results from 200+ users as well as engagement metrics and feedback from stakeholders, producing a detailed report for 4GoodDigital founders and development team.
Oversaw 7 day development sprint (including UI updates and bug fixes) and managed launch of 3 POC digital campaigns, raising over $4,000 for charity.
Produced 5 intimate gatherings for strategic partners, investors (both onboard and prospective), and musicians, featuring live performances and product demos at high-end venues and coworking spaces, with total attendance of over 250.
- Regular presenter at conferences on live action gaming events, conflict sims, and interactive media — including talks and workshops at Serious Play, GEN CON, NYU, CUNY, Rutgers, Brooklyn College, and The New School.
- Occasional adventurer with experience in foreign cultures and untamed wilds, including treks to Mt. Kilimanjaro and Mount Everest Base Camp.